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#Summon night swordcraft story 2 gba free download Patch#
It'd be useful for the proofreaders to have enough knowledge on the series (mainly the second game, because the forge system is more similar, except for the new option added which has been translated as "ENHANCE") and japanese enough to help with some concepts (I remember another translator asking for the difference between a craftknight and a blacksmith, places, etc).Summon night swordcraft story 3 english patch downloadsummon night swordcraft story monogatari hajimari no ishi english patchsummon night swordcraft story 3 english patch rom downloadsummon night swordcraft story 3 english patch 2015summon night swordcraft story 3 english patchsummon night swordcraft story 3 english patch fullsummon night swordcraft story 3 english translation 8ba239ed26 .Hajimari.no.Ishi.If.in.no.3. If I' not mistaken a lot of them are just 1 kb files with 1-2 lines of text. Some scripts were left untranslated (I think they were 28) so if proofreaders run into those, they'll have to translate them from scratch. Proofreaders should open both the exported script (the name's format is size-of-script_hex-location.txt, inside the exported folder) and the corresponding translated script (name is hex-location.txt) both matching only the hex-location (don't worry if the translated one starts with zero, the rest has to be the same though). the translated scripts are in the folder scriptTXT. Only the japanese text between and should be proofreaded, those with haven't been tested yet.
I'll add some rules that will be important: So all translated text is to be in a single line.
Line breaks shouldn't be added to the texts the tag is used for that. Every text line should be ended with the tag. Atention should be paid to the start of the sjis text to see if there are spaces at the begining. Some texts are centered and there isn't any automated text formating for that in the game. The text is allowed to start with spaces. The tabs aren't vital for the format to work, but I'd rather have them properly aligned. Thus should be use when in japanese the text is genderless but in english there is gender diferences in the dialogue. In this the translation will split the male/female text into two entries. With two sections each inside a section of newly created section. Thus should be used when they say the exact same thing. In this the translation will join male/female text into a single entry. With the section in the line right after the tag. In this the translation is one to one which means there are no gender differences in each answer. There are 3 ways to insert the translated text: The translated text should be inserted between tags in the same way the tags are arranged. If the line starts with a '#' the entire line is a comment. Here's the explanation earthdarkness sent me which will be useful for proofreading: This one is loaded at the beginning of the game, as you can see earth included all the relevant information (type of box being shown on screen, who is talking, each character's portrait, branches of all dialogue choices based on main character's gender and summon beast chosen at the start of the game) to make proofreading easier (you can also play the game while making corrections if you want, only thing that won't be visible is the branches of dialogue).